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27 lessons, 153 chapters, 400,000 words, C++ source code

What math should I learn in order to study computer graphics?

Quaternions

17 lessons designed to introduce you to the field of 3D rendering (best reading order is chronological)

A new series of 12 lessons to study advanced but nonetheless important 3D rendering techniques

Bias vs Unbias Path Tracing & the Russian Roulette

Multi-Threading in Rendering

Intuitive Introduction to Anti-Aliasing

Area Lights

The Infamous Rendering Equation

Intuitive Introduction to Importance Sampling

Texture Mapping

Depth of Field

Motion Blur

Volume Rendering

A series of lessons on digital images, color science and image processing

Colors

Digital Images

Simple Image Manipulations

Procedural modeling and generation of complex natural objects, simulating ecosystems and natural phenomena