Perspective and Orthographic Projection Matrix

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    1. Perspective Projection Matrix

    This chapter explains intuitively how to build a perspective projection matrix that is used to project 3D points onto the image plane of a perspective camera.

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    2. OpenGL Perspective Projection Matrix

    The final truth about the OpenGL perspective projection matrix!

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    3. Orthographic Projection

    Learn how to project points in world space onto the image plane of an orthographic camera using an orthographic projection matrix.

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    4. OpenGL 4 Orthographic and Perspective Projection Matrix

    OpenGL 4 Orthographic and Perspective Projection Matrix.