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Introduction to Texturing

Distributed under the terms of the CC BY-NC-ND 4.0 License.

  1. Introduction to Texturing
  2. Basic Implementation
  3. Texture Filtering
  4. Manipulating Textures
  5. Color Space
  6. Normal Mapping
  7. Source Code (external link GitHub)

Manipulating Textures

Reading time: 1 mins.

xx we need to discuss tiling, including ST-Tiling, Clamp, and all the different tiling modes.

xx On the topic of clamping and tiling, it's worth mentioning that texture coordinates can be manipulated—they can be translated and scaled. This allows for control over tiling techniques within the shader. This is an important aspect that we should definitely include, possibly with references to the methods developed by Pixar for prman in 90/2000s.

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